MOD V1.0k?at_001at_001at_002at_002at_003at_003at_004at_004at_005at_005 at_006 at_006 at_007 at_007 at_008at_008at_009at_009at_010at_010at_011at_011at_012at_012at_013at_013at_014at_014at_015at_015at_016at_016at_017 at_017!at_018"at_018#at_019$at_019%at_020&at_020'at_021(at_021)at_022*at_022+at_023,at_023-at_024.at_024/at_0250at_0251at_0262at_0263at_0274at_0275at_0286at_0287at_0298at_0299at_030:at_030;at_031<at_031=at_032>at_032?creaturepalcus@doorpalcusAdrunkBencounterpalcusCfamilymanDguardEitempalcusFjailGjailHjailImagnusJmelloKmoduleLnicoMplaceablepalcusNReputeOrudePsc_001Qsc_001Rsc_002Ssc_002Tsc_003Usc_003Vsc_004Wsc_004Xsc_005Ysc_005Zsc_006[sc_006\sc_007]sc_007^sc_008_sc_008`sc_009asc_009bsc_010csc_010dsc_011esc_011fsc_012gsc_012hsc_013isc_013jsc_014ksc_014lsc_015msc_015nsc_016osc_016psc_017qsc_017rsc_018ssc_018tsc_019usc_019vsc_020wsc_020xsc_021ysc_021zsc_022{sc_022|sc_023}sc_023~sc_024sc_024sc_025sc_025sc_026sc_026sc_027sc_027sc_028sc_028sc_029sc_029sc_030sc_030sc_031sc_031sc_032sc_032sc_033sc_033sc_034sc_034sc_035sc_035sc_036sc_036sc_037sc_037sc_038sc_038sc_039sc_039sc_040sc_040sc_041sc_041sc_042sc_042sc_043sc_043sc_044sc_044sc_045sc_045sc_046sc_046sc_047sc_047sc_048sc_048sc_049sc_049sc_050sc_050sc_051sc_051sc_052sc_052sc_053sc_053sc_054sc_054sc_055sc_055sc_056sc_056sc_057sc_057sc_058sc_058sc_059sc_059sc_060sc_060sc_061sc_061sc_062sc_062sc_063sc_063shiftysnootysoundpalcusstorepalcusstupidtitiantriggerpalcusunkvalneerwaypointpalcusyohn""C $:D$%:&';'q);)=+;x+ -:C-.^1/0:112:24;4X6;6%8;`89^P:<\s<7>]>Y@_@B[BD;DiF9F1H:kHI<7JK8LM;M[O9O#Q:]QR<)ST8TV9VIX:XZ<OZ[8\]0mo_Q;7lW_2"g+/.3a@&x1W9WbSY9YbZ9'[b\]^p_?aac'dffphhj`k-mmopqkr9ttv"wx~y[{{}~5ʀW& ܇f2r@Α~{%Pݞ: fNz׮b/q=ȸ"Pڿ2[DmQ}`>1{k8 zUq5!dA*cfgw<aUl"<NCS V1.0B //:://///////////////////////////////////////////// //:: FileName at_001 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/14/2007 10:18:33 PM //::////////////////////////////////////////////// void main() { } NCS V1.0B: talked_to_guard7 //:://///////////////////////////////////////////// //:: FileName at_002 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/14/2007 10:23:34 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 1); } NCS V1.0B: talked_to_guard7 //:://///////////////////////////////////////////// //:: FileName at_003 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 3:44:52 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 2); } NCS V1.0B; talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_004 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 5:48:38 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 1); } NCS V1.0B; talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_005 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:02:49 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 2); } NCS V1.0B; talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_006 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:13:44 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 3); } NCS V1.0B: talked_to_guard7 //:://///////////////////////////////////////////// //:: FileName at_007 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:30:35 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 4); } NCS V1.0B^ talked_to_guard7talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_008 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:31:25 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 4); } NCS V1.0B: already_congrat7 //:://///////////////////////////////////////////// //:: FileName at_009 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 6:42:21 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "already_congrat", 1); } NCS V1.0B: already_congrat7 //:://///////////////////////////////////////////// //:: FileName at_010 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 7:05:30 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "already_congrat", 1); } NCS V1.0B; talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_011 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 10:57:58 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 3); } NCS V1.0B; talked_to_Magnus7 //:://///////////////////////////////////////////// //:: FileName at_012 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 10:59:07 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Magnus", 2); } NCS V1.0B; talked_to_Titian7 //:://///////////////////////////////////////////// //:: FileName at_013 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:18:11 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Titian", 1); } NCS V1.0B^ talked_to_guard7talked_to_Titian7 //:://///////////////////////////////////////////// //:: FileName at_014 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/15/2007 11:20:45 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Titian", 4); } NCS V1.0B\ talked_to_guard7talked_to_Nico7 //:://///////////////////////////////////////////// //:: FileName at_015 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:05:45 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Nico", 4); } NCS V1.0B] talked_to_guard7talked_to_Mello7 //:://///////////////////////////////////////////// //:: FileName at_016 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:06:03 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Mello", 4); } NCS V1.0B_ talked_to_guard7talked_to_Valneer7 //:://///////////////////////////////////////////// //:: FileName at_017 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:06:21 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Valneer", 4); } NCS V1.0B[ talked_to_guard7 talked_to_Unk7 //:://///////////////////////////////////////////// //:: FileName at_018 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:06:38 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_guard", 5); SetLocalInt(GetPCSpeaker(), "talked_to_Unk", 4); } NCS V1.0B; talked_to_Titian7 //:://///////////////////////////////////////////// //:: FileName at_019 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:07:18 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Titian", 2); } NCS V1.0B9 talked_to_Nico7 //:://///////////////////////////////////////////// //:: FileName at_020 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:07:35 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Nico", 2); } NCS V1.0B: talked_to_Mello7 //:://///////////////////////////////////////////// //:: FileName at_021 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:08:00 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Mello", 2); } NCS V1.0B< talked_to_Valneer7 //:://///////////////////////////////////////////// //:: FileName at_022 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:08:25 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Valneer", 2); } NCS V1.0B8  talked_to_Unk7 //:://///////////////////////////////////////////// //:: FileName at_023 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:08:40 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Unk", 2); } NCS V1.0B; talked_to_Titian7 //:://///////////////////////////////////////////// //:: FileName at_024 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:09:46 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Titian", 3); } NCS V1.0B9 talked_to_Nico7 //:://///////////////////////////////////////////// //:: FileName at_025 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:10:11 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Nico", 3); } NCS V1.0B: talked_to_Mello7 //:://///////////////////////////////////////////// //:: FileName at_026 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:10:35 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Mello", 3); } NCS V1.0B< talked_to_Valneer7 //:://///////////////////////////////////////////// //:: FileName at_027 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:10:54 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Valneer", 3); } NCS V1.0B8  talked_to_Unk7 //:://///////////////////////////////////////////// //:: FileName at_028 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:11:11 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Unk", 3); } NCS V1.0B9 talked_to_Nico7 //:://///////////////////////////////////////////// //:: FileName at_029 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:11:59 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Nico", 1); } NCS V1.0B: talked_to_Mello7 //:://///////////////////////////////////////////// //:: FileName at_030 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:12:11 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Mello", 1); } NCS V1.0B< talked_to_Valneer7 //:://///////////////////////////////////////////// //:: FileName at_031 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:12:24 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Valneer", 1); } NCS V1.0B8  talked_to_Unk7 //:://///////////////////////////////////////////// //:: FileName at_032 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 11/16/2007 4:12:35 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "talked_to_Unk", 1); } ITP V3.28Dh  dAH (08@HPX`hpx (08@HPX`ht$,4<DLT\%0&L'()* 89:dG"H#I$J%1x234562,- . 18 ;<=>+/?/ # BDCk E!K&   ? '(  &? ,* 8 C? K)!+ W ^? b#,  n v? {  ?   PA -0 !"#$L.MAINSTRREFLISTIDNAMERESREFCRFACTIONMagnusmagnusCommonerMellomelloCommonerValneervalneerCommonerUnkunkCommonerNiconicoCommonerTitiantitianCommonerYohnyohnDefender  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~-=C  $%  !"#&'()*+,.013568</2479:;>?@ABITP V3.28 Xt8 (08@HP !"#$NO(PQRMAINSTRREFLISTID  DLG V3.28hd+,#BT [N $ L\l|  $0 Xdp|    DP x       $ L X     @LX     4@ ht    ( L p    4 Xd        $ H T x     < H l |     4 D h t    , P `   ! , 4 < D L W       ? @ D Eh I P T [ _ f j q u v  z           C D H I M N  R             h i m n r s  w         i j n o s t x  | & ' + , 0 1  5 n o s t x y }           = > B C G H  L m n r s w x  |                       $ % &  * R S W X \ ] ^  b             (      & ' + ,4 0 1  5 c j n o< s t u  y    H          P        X          `!          hl       L  M Q R   V                  D  E I J  N   O                `  a e f $ j   k    ,       4     \  ] a b < f   g    D       L    J K O PT T  U { |  \       d       l     > ? C Dt H  I    |            c d h i m n  r                3 4 8 9 =  >                = > B C G  H j k o p  t                         T U Y Z  ^               DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wp!Yoush back again?sc_017sc_032sc_030sc_031K;I... *hic* I'm feelin' bettah now *urp* an' I won' go home.at_004sc_017sc_032sc_030sc_031E5Thish afternoon? Well, I wash drinking at the Cow......and then I when outshide for pish. I'm shtandin' there, minding my own bushn'sh, when thish big bully comesh and BOOM! I'm lyin' in my own puddle.VFNope. Jush big. Then BAM and pish EVERYWHERE. Here, shmell thish...5%Yesh. Biggy bigg big. Huuuge. *hic*Alley... alley... Yesh, I think sho. And there wash thish shound! Like WEEEE! WEEEE! Shcared the pish out of me. Well, *hic* more pish. A little.Alley... alley... Yesh, I think sho. And there wash thish shound! Like WEEEE! WEEEE! Shcared the pish out of me. Well, *hic* more pish. A little.5%Yesh. Biggy bigg big. Huuuge. *hic*UECoursh I do. Ish Magnush. Magnush... Uh, Magnush... Just Magnush.P@S'not Magnush, it's MAGNUSH! I's... I's had too much to drink. What probl'm?What 'bout it?#Ish what a probl'm?2"Ale? What 'bout ale? I like ale.$Too *hic* much what?'Ale? You'sh got ale? Drinking what?SCAr-rent... Aren't you glad didzn't shay BANANA! HAhahahaha! *ulp**I's had too much to drink!at_012}mWha... wha!? What did you... My head - ohhhhhh god, my head, the hangover, it's like the wrath of the GODS!at_008~nNo. I didn't try to steal anything, I was just drunk. *sniff* I'm always drunk, since Marney left... *sniff*"Sho, I c'n go now?7'*sob* Oh god, Marney, I need a DRINK...vfIt occurs to you that you might want to have a chat with the guard before interrogating his prisoners.M=Never mind, go back to sleeping. Or passing out, either one.J:Whoah, watch the shoes. I think I'll go stand over there.RBOne more time from the top, Magnus. Tell me about this afternoon.K;I don't suppose you remember anything about this afternoon?+Yes, that part I'd deduced.bRDo you remember anything else about the man who pushed you down? Anything at all?E5NO! No, that's fine. I think that's enough for now.at_011C3And you said he was bigger then you? Are you sure?H8And are you sure he came from the alley, the big person?D4The guy who was running; did he come from the alley?C3And you said he was bigger then you? Are you sure?=-So do you, ah, remember your name, Mr. Dwarf?9)Tell me a little about yourself, Magnush.K;I guess you mean "Magnus." Do you have this problem a lot?"Drinking too much.&Is it often a problem?=-Never mind. Tell me about yourself, Magnush./Drinking, y'know, too much ale.O?Yeah, let's talk about something else. Tell me about yourself.E5But is it a PROBLEM for you, when you drink too much?`PI sense some circular reasoning here. Lets go back and talk about you, Magnush.ALE!G7NO! I don't! I... Never mind, tell me about yourself.@0No, I'm asking if it's a problem, your drinking!^NStarting to feel like I've had too many myself! Lets talk about you, Magnush.+Oh for the love of... ALE!P@... Yes, I suppose I am. Now, Magnush, tell me about yourself.Oh, forget it.RBLet's... talk about something else. Tell me about this afternoon.*(Use the scroll on Magnus)Truthsaying scroll equals instant sobriety. Good to know, that. In the meantime, answer me: did you attempt to steal the scroll from Stowen's shop this afternoon?{k...oh. Well, hrm, that was a waste of a scroll. Sorry, Magnus. Yohn will, I'm sure, let you out shortly.P@Yes, Yohn will let you out in a minute. Sorry for your trouble.6&I, uh, I'll leave you to your grief...sc_006sc_019sc_018sc_014sc_016   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~     !#%(+.1469;=?A  "$&')*,-/023578:<>@"BCDFHJLMOQSUWY[]_acegikmoqsuvxz|}~EGIKNPRTVXZ\^`bdfhjlnprtwy{ITP V3.28 Xt4 (08@HP  !"#$MAINSTRREFIDLIST   DLG V3.28G.o5 $ L\l|  $0 Xd    (4 \h t       8 D l     <H lx      , P \      8D h !         <               T         w x | }l        t        |       " # ' (  , B C G H L M  Q                        j  q u v  z  {             4  5 9 :  >  ?   C          , - 1 2  6 | }           ( ) - .  2 3  7 ~   (       0    n o s t8 x  y    @    o v z {H      L    S T X YT ]  ^    \       d   | }  h        p    : ; ? @x D  E        8 9 = >  B        DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wpk[Are we any closer to getting this worked out? Patty and the kids will be worried about me.sc_034sc_035sc_037sc_036Ah, look mate, I don't know what's going on here, but I've got a family to get home to. I had nothing to do with this, honest. It's not my fault I was in the wrong place at the wrong time.at_013sc_034sc_035sc_037sc_036I wasn't, in case that's what your implying, loitering around the building. I was on my way to Yin's Books three streets over to pick up a new text. I've an appointment with a particularly adept student this afternoon, and much to my surprise, she's absolutely devoured everything else I have for her to read. I'm afraid if I don't keep her occupied, she'll grow bored and move on to other scholarly pursuits.sHave you ever HEARD an alarm imp, ? It was all I could do to stay standing, much less continue walking!I didn't, I'm afraid, get a good look at your culprit. I was still reeling from that awful sound, and it was already getting dark. Although, now that you ask, I do recall... Yes, I did see something in that general direction. A flash of very bright yellow, about chest height, through a hole in the crowd. Like a fancy gown, or tunic perhaps, maybe something one of my clients' would wear.P@No, I'm afraid that's it. I'm sorry I couldn't be more helpful.Alright, fair enough. My name is Titian Hans. I live with my wife, Patricia, and our two kids, Emi and Titian Junior. We have a small house in the western city, not too far from where your boss picked me up this afternoon. And obviously, I'm not a thief.I'm a teacher; I teach beginning reading and writing to the young sons and daughters of local nobles. I'm not a wealthy man myself, but I learned the skill as an adolescent, spending afternoons in my fathers' workshop. Though he couldn't read, and showed little interest in learning, Dad's store carried some relatively cheap versions of biblical texts and local almanacs, all of which I studied at length.Link? No, I've barely even met the man. I'd occasionally buy one of his sausages-on-a-stick for the kids on a special occasion, but beyond that I don't think I've said two words to the man. I've little use for magics.at_019sc_037N>Ahhh, my eyes! So bright! The light, it... it's beautiful...at_014#Yes, I tried to steal the scrolls. I needed the money for Patricia, so just once she could have some nice clothes. And Stowen, with his fancy sausages and fancier sorceries; he had plenty! If it weren't for that blasted imp, he'd never have even known it was even missing!{kYes, yes, I know. I... *sigh* I'm sorry. I don't know why I didn't confess immediately, I just thought, I don't know, maybe they'd accuse that idiot orc or that little drunken fellow; neither one would likely even notice he was in jail! Or maybe that snotty elf mongrel. He could stand to be taken down a peg or two. Oh, gods, what am I going to tell Patty?\L*sniff* So are they going to lock me up for long? I miss my family already.vfIt occurs to you that you might want to have a chat with the guard before interrogating his prisoners.B2They'll have to wait a while yet, sir. Sit tight.?/That's not my call, sorry. I'll be back later.QAOnce again, please, sir: walk me through this afternoons' events.C3What were you doing around the time of the robbery?bRSo, if you were just passing by, why were you stopped outside when Yohn found you?p`Fair enough. Did you notice anything suspicious, particularly around the alley beside the shop?dTA yellow gown or tunic, then; I'll make a note of it. Anything else you can recall?oThink nothing of it, sir. I'll go talk to the other prisoners; I might have some more questions for you later.at_024[KWe'll see about that, sir. In the meantime, please tell me about yourself.fVWe'll get to that in a minute, sir. For now, please tell me what you do for a living.=-Is there any link between you and Mr. Stowen??/Thank you, Mr. Titian. We'll talk again later.qThen, if you don't mind, I'd be interested to know why you were right outside his shop when the robbery occurred.*(Use the scroll on Titian)rbYes, look into the light, Titian. Now tell me: did you try to steal those scrolls this afternoon?I'm sorry, Titian, but whatever your reasons, a crime is a crime. You'd have been found out by the Truthsayer tomorrow, anyway.P@Goodbye, Titian. I'm going to inform the guard of my discovery.G7That's between you and the judge, Mr. Hans. I'm sorry.sc_006sc_055sc_033sc_050  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  "$ !#%&')+-/124689;=?AB(*,.0357:<>@CDEFDLG V3.28+<acU\i1 $ LXdp|   8H p|    D P x  $ 0 X d      @P`p  (4 \h    @P`    $4D lx   ( P` p ! " $ 0 #< d p $|   %   & < H T '`  ( ) * 4 +@ h ,t -  .  / D 0T | 1  2 3 $ 0 4< d 5p 6   ,8 \h     @L p |      < `p     <L p|    $ HT x    8D h t ! " # ($4 X%d & ' ( )$ *H l+| , - . /( L0X 1| 2 3 4 $50 T6` 7 8 9 :  D;P t< = > ? @( LAX |B C D E  DFT xG H I J @KP Lt                                      V ] a b f g k  o - 4 8 9 = >  B & ' + ,  0 1  5    (       & * +0 / 0  4      8     e f j k@& o$ v }             h          ]  d h i x m  n   r               ]  ^ b c  g  h   l             &  $            " # ' ( , -  1                         0 1 5 6 : ; ? @ D  H                               !        "        #     u v z {         Z [ _ `,% d e  i m n r s4 w x | }    0 1 5 6@' : ;  ? ? @ D EH( I J  N    P        i j n o\* s) t u  y    h/  ,  +      ! " " "x.  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W  W X X X X<  #X NX OX SX TX@/ XX  YX X X X XH0 X  X X X X XP' X X  X Y Y Y YX1 Y  Y gY hY lY mY`& qY rY  vY Y Y Y Yh2 Y  Y 4Z 5Z 9Z :Zp& >Z ?Z  CZ aZ bZ fZ gZx3 kZ  lZ Z Z Z Z& Z Z  Z [ [ [ [4 #[  $[ r[ s[ w[ x[& |[ }[  [ [ [ [ [% [ [  [ [ [ [ [  [ '\ (\ ,\ -\6 1\5 8\! ?\ F\ M\ T\DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wpk[Used the scroll yet? Just talk to your chosen culprit, and use it during the conversation.sc_020sc_021sc_022sc_023sc_024sc_025sc_026Well, I'm disappointed we've wasted the scroll, but I can't say I'm unhappy he's not our man. The red tape on convicting an Earl for petty thievery would be the stuff of legends.at_010With his thriving courier business? You really suspected him? I guess I should be happy I don't have to worry about a lightning-fast thief cleaning our the lower west side, but I'd rather nab the real culprit.at_010Blast! I've wanted to bag that noxious cretin for years! Points for trying, recruit, but just because we WANT someone to be guilty doesn't make it true.at_010Aww, the drunk? Well, I guess it was a possibility. Still, really? A drunken dwarf almost making off with a bundle of semi-valuable scrolls? The guy can barely stand!at_010*sigh* Well, I guess you did your best, recruit. Better luck next time. If there is a next time; they're not going to give me another scroll after this debacle. I'll call you when it's time for your shift.Unk? You thought Unk masterminded this, and not Nico or the jumpy gnome? I guess they don't train you lot for detective work now that we've got the truthsayers around.at_010Titian? Really? Well, I'm glad it was you with the scroll and not me. I never would have guessed such a normal guy would stoop to petty thievery. Very nicely done, recruit. You'll do well around here. The result, no doubt, of my expert tutelage, heh.at_009Yeah, I'll open the cages in a minute. In the meantime, you've managed to solve your first case a good half hour before your very first shift. Go take a break, recruit; you've earned it!N>So, you've have a chance to get to know our deadly half-dozen?sc_007sc_008sc_009sc_010sc_011sc_012 Already? Alright, now, are you absolutely sure? We've only got one scroll, and if you pick the wrong one, we're left with five possible thieves and no way to determine the culprit until morning. And I'll have to explain the waste of a very expensive magical item.zAlright, here you go. Go talk to your best guess at the culprit, and read the scroll during the conversation. Good luck!at_007~Well, like I said, we're looking for a single thief. The other five are innocent. Given that, and since none of this lot are known criminals by trade, it's a safe assumption that five of them are telling the truth. Of course, the sixth is almost certainly lying through his teeth to save his arse. I'll tell you what I know of each man, but you'd do well to speak to them first.E5Both, as far as I can tell. I'm told he's not a bad guy when he's sober, but seeing as how I've never once seen the dwarf even approach sobriety, that's not much consolation. So long as you keep your distance, though - and don't mind the smell of partially digested ale - he's not too much trouble, usually.0 On purpose? No, not really. But could he have wandered in and grabbed the scrolls in a confused stupor, then fled from the alarm? That, I could see. I almost hope it was Magnus, since I'd have an excuse to hold him long enough to see him sober. Always been curious what he'd be like."Alright, ask away.sc_007sc_008sc_009sc_010sc_011sc_012You know what that weasel said to me when I brought him in? No, on second thought, I won't repeat it. My Mam raised her boy better than that. I'd like nothing better than to see that heinous, nasty little monster stay locked up for good. But he's been a pox on this city for way too years with that black tongue, and in all that time I've never once heard anything linking him with a crime.}Flower arrangements. I'm absolutely serious. The guy is the greatest purveyor of custom bouquets this side of the Yin river. They come from miles around to buy his goods, and I've seen the primmest, most proper nobels grin and bear his slander just for a chance to see his work hung on a family tomb, or in their daughters' wedding, or used to woo a sweetheart. Damndest thing.}No, not by a long shot. Now, would he do it out of spite over some minor disagreement? That, I don't know. But I can hope.aQHa! Strange is one way to put it. Supposed to be an incredible courier, though.Yes, he's well known and respected among the merchants and nobles for his expedience and reliability. I don't know how much something like that pays, but I sure hope it's enough he doesn't need to turn to thieving.7'If that fidgeting little gnome decides to turn to thievery - and gets good at it - I get the feeling we'll be seeing a lot of valuables turn up missing. I can't imagine many security systems or guard rosters are capable of dealing with an intruder whose stroll is faster than most mens' sprint.Everyone's a suspect 'till I see proof otherwise, if we're gonna do this investigation right. And he does work in the shop: he's the only one who was already, presumably, inside to begin with.Uh, have you spoken to Unk much yet? I've heard tell even full-blooded, dirt-stupid orcs laugh at him behind his back. I'd guess he was dropped as a child, but for Unk, drop-kicked is probably a closer guess.I don't suspect him of stealing it on purpose, no. The Unk I know wouldn't know what to do with them. But like with Magnus, I could see it happening as an accident. Big guy picks it up, forgets he's holding it, starts heading home for the day, and freaks out when the imp starts screaming... He might not even remember doing it at all, which is going to make interrogation an interesting proposition.It's been my experience that the scroll has a... "focusing" effect. Even the most scattered or defective mind will recall details impossible to remember under normal circumstances once in its thrall.There was a time when yeah, I'd have let him out already. He certainly doesn't need the cash. You seen his house? I could probably stuff everything I own in the world into the foyer.There's been a rash of nobles caught or suspected of burglary lately. I hear tell it's some sort of stupid fad. They do it for the rush of possibly getting caught; the thrill of the theft. Too much bloody time on their hands, you ask me.Tititan? Well, on the one hand, he's got a nice job - better than most - and doesn't really seem the type. He told you about his teaching gig, right?Their kids, usually. And that's the thing: Guys' surrounded all day long by the snot-nose progeny of the city's wealthy and powerful while he's firmly planted in the middle class. I could see that getting to anyone, given enough time.No, don't get me wrong; I don't really think he's capable of theft. But I can at least imagine a scenario where it's possible.l\You've still got a bit before my shift is up, friend. I suggest you enjoy it while you can.dTHey, guess you're the new recruit. Poor bastard. I'm Yohn, lieutenant with the Watch. Welcome to the Quarry, Hithonia's own home away from home for the drunk and disorderly. Citizens on the wrong side of the law end up here, on the wrong side of these bars. I think you're early; my shift doesn't end for another hour yet, by my watch.at_002Heh, fat chance a' that, friend. I leave some new meat to hold down the fort and something happens on what should have been my watch, it'll be my mess to clean up. You have a look around, and I'll call you when it's time for me to head home.Getting a feel for the place, eh? Probably a good idea. I'll give ya a yell when I'm heading home. In the meantime, the grand tour: This is my desk. Over there are the cells. In the cells are prisoners. And thus concludes our tour.hXHrm, interesting bit of gossip, that. Like I said, drunk and disorderly are my bread and butter, most nights. Usually I just collar a drunk or two and let 'em sleep it off. On rare occasions I have to break up a brawl, maybe give a couple of hotheads a night to discover the benefits of nonviolent problem solving skills. Tonight, though... Well, earlier this evening, I was on patrol in the southwestern quadrant of the city, over near the Branded Cow. I'm strolling along, "six o'clock and all is well," you know the drill. That's when the alarm imp went off. Damn near stopped my heart; I hate those things.O?I ran over immediately - well, once that bloody imp scream stopped echoing in my skull - to see what had set the thing off. Turns out this one belonged to the owner of Studious Stowen's Sorceries and Sausage. And outside, clutching their ears and looking confused, were the six unlucky blokes you see in my cells now.No, I don't. But I couldn't very well interrogate 'em on the spot, what with the lot of us being half-deaf. So I carted them back here, and we're waiting for a truthsayer to take a look at the issue. I may not know which one did it, but I'm damn sure one of them did.It's a branch of sorcery specializing in bringing out the truth. I usually don't have too much to do with magic-types, but these fellows are alright. Make detective work a breeze. A couple quick incantations over the suspect and he can't tell a lie to save 'is mother's life. I hear they cost the crown a pretty penny, but as long as I'm not payin' the bill, I'll take all the help I can get. Ours is busy in a neighboring town, though, so we've got to hold these six 'till tomorrow morning.It's not very likely, no, for three reasons. One, that I'd like to think even the dumbest team of thieves would have enough collective brainpower not to fall for such a simple trap. Two, the object being stolen wasn't all that valuable by itself, really; splitting such a tiny amount of loot between two or more people wouldn't be worth the risk. And three, all six are pretty well known around town, and none of them have ever been seen to so much as say hello to any of the other five, ever.It's not very likely, no, for three reasons. One, that I'd like to think even the dumbest team of thieves would have enough collective brainpower not to fall for such a simple trap. Two, the object being stolen wasn't all that valuable by itself, really; splitting such a tiny amount of loot between two or more people wouldn't be worth the risk. And three, all six are pretty well known around town, and none of them have ever been seen to so much as say hello to any of the other five, ever.It's a branch of sorcery specializing in bringing out the truth. I usually don't have too much to do with magic-types, but these fellows are alright. Make detective work a breeze. A couple quick incantations over the suspect and he can't tell a lie to save 'is mother's life. I hear they cost the crown a pretty penny, but as long as I'm not payin' the bill, I'll take all the help I can get. Ours is busy in a neighboring town, though, so we've got to hold these six 'till tomorrow morning./Why bother? Like I said, the truthsayer will be here in the morning. I mean, sure, I might miss the old ways, sometimes. Smackin' a thief with a spellbook, a few rounds of "good guard, bad guard," maybe keeping 'em in a room with a roaring fire for an hour then offering a nice cold mug of ale if they talk... Was a time they said old Yohn could make an INNOCENT man confess! Which, ah, might not sound like it, but was a compliment. Now, though, I rarely even bother asking any questions 'till they're under the spell. Waste of breath.Ha! Wouldn't that be nice, to see a 'sayer show up and we've already got our man... Alright, recruit, tell you what. I might not be able to magically interrogate all six, but I DO have one scroll I was assigned for emergencies. You can talk to those six scofflaws all you want, even ask me some questions if you need clarification. If you think you've got a good idea of the culprit - and you'd better be sure, since we can only do this once - let me know and I'll give you the scroll.~Well, like I said, we're looking for a single thief. The other five are innocent. Given that, and since none of this lot are known criminals by trade, it's a safe assumption that five of them are telling the truth. Of course, the sixth is almost certainly lying through his teeth to save his arse. I'll tell you what I know of each man, but you'd do well to speak to them first.I don't think so, no. Wouldn't have had enough time. In the end, nothing was even actually stolen. The would-be thief tried to take a case of some common, mid-level spells - probably 'cause it was easy to carry - but tripped the alarm imp when he opened the side door. We found the scrolls, complete and unharmed, in the alley. I figure the thief panicked, ditched the loot, and tried to hide in the nearest crowd he could find. The would-be thief tried to take a case of some common, mid-level spells - probably 'cause it was easy to carry - but tripped the alarm imp when he opened the side door. We found the scrolls, complete and unharmed, in the alley. I figure the thief panicked, ditched the loot, and tried to hide in the nearest crowd he could find.|lNothing was stolen, in the end. The would-be thief tried to take a case of some common, mid-level spells - probably 'cause it was easy to carry - but tripped the alarm imp when he opened the side door. We found the scrolls, complete and unharmed, in the alley. I figure the thief panicked, ditched the loot, and tried to hide in the nearest crowd he could find.&Ah, guess you're new in town, then; all the locals know the Branded Cow. Even if half of 'em are too scared to set foot inside, not that I blame them. Nasty place, that: full of thugs and mercs and anything else that floats up when the gutters overflow. Was a time when scraping the remains of would-be heroes off the floor of that hole was a full time job for a new recruit to the Watch, though it's been pretty quiet lately. Me, I'd say it's more likely that we're running out of adventurers than that the place has calmed down.Yeah, you'll run into them on this job plenty. Magical little buggers, asleep most of the time, 'till you say their trigger word. Then, they just sit still and stare at whatever object they've been set to watch: the front door, some magical doodad, hell, the owners' favorite stuffed dog, I dunno. And if their target moves, even an inch, SCREEEEEE! Half the neighborhood will hear about it. Gah, my ears, they're still ringing.Yeah, you'll run into them on this job plenty. Magical little buggers, asleep most of the time, 'till you say their trigger word. Then, they just sit still and stare at whatever object they've been set to watch: the front door, some magical doodad, hell, the owners' favorite stuffed dog, I dunno. And if their target moves, even an inch, SCREEEEEE! Half the neighborhood will hear about it. Gah, my ears, they're still ringing.&Ah, guess you're new in town, then; all the locals know the Branded Cow. Even if half of 'em are too scared to set foot inside, not that I blame them. Nasty place, that: full of thugs and mercs and anything else that floats up when the gutters overflow. Was a time when scraping the remains of would-be heroes off the floor of that hole was a full time job for a new recruit to the Watch, though it's been pretty quiet lately. Me, I'd say it's more likely that we're running out of adventurers than that the place has calmed down.Don't be too hard on yourself, recruit. It was your first crack at the big time. Luckily, we have the truthsayers these days to help us out, so our failure to find the culprit is a minor setback. Go get some rest before your shift.ZJDidn't I tell you to take a break, Detective? You've certainly earned it.O?Yeah, I used it on Valneer. I'm afraid I've wasted the scroll.M=Yeah, I used it on Mello. I'm afraid I've wasted the scroll.L<Yeah, I used it on Nico. I'm afraid I've wasted the scroll.N>Yeah, I used it on Magnus. I'm afraid I've wasted the scroll.=-I'm sorry; he seemed the most likely suspect.Alright.K;Yeah, I used it on Unk. I'm afraid I've wasted the scroll.;+Yeah, I used it on Titian. We got our man!O?Without a doubt, Yohn. Are you going to let the others go now?&Will do. Thanks boss! Will do, thanks.:*No, I'm still finishing my interrogations.gWI've interrogated the prisoners and determined the truth. I'm ready to use the scroll.WGOn second thought, I think I'll ask a few more questions of our guests.E5Actually, I wanted to ask you some questions first...Yes, I'm ready.+Thanks, I'll be right back.-Any tips for my questionings?C3Alright, I'll go talk to the prisoners and be back.at_003RBActually, I've already talked to them, and I'd like your thoughts.sc_013F6So is Magnus drunk, or does he always smell like that?;+So, do you think he's capable of our crime?J:Alright, thanks Yohn. I'll get back to my interrogations.N>Interesting, thanks. I had a question about another prisoner.F6Actually, never mind; I'll continue my interrogations.7'Nico could use some lessons in manners.=-Certainly seems a likely candidate, then, eh?>.Really? Never? What does he do for a living?-So he doesn't need the money?;+There's something very strange about Mello..So his business is doing well? You hope??/So why is Unk here? Surely he's not a suspect?=-But wouldn't he know, then, to avoid the imp?@0True. But would he know to steal scrolls, then?VFIf he doesn't remember it himself, will the scroll work on him at all?YIIt seems unlikely someone as well-bred as Valneer would be a petty thief.)But now? What's changed?I9Titian seems nice enough. Do you really think he did it?@0Yes, we talked about it. Teaches nobles, right?,Wow, so you think he did it?+Will do. See you in a bit.SCActually, I was curious about the prisoners you've got locked up...J:Alright, I'll come back when it's time for my shift, then.QAYou can take off early, if you'd like. I'm ready to get started.J:Alright, I'll come back when it's time for my shift, then.\LIn the meantime, I was curious about these prisoners you've got locked up...*Just taking a look around.8(Um, fascinating, thanks. See ya around.5%Prisoners, eh? What are they in for?@0Fascinating. I'll see you when my shift starts./What's different about tonight?!Whoah, then what?-You think they're all guilty?&What's a "truthsayer?"]MIs it possible, if not all six, at least more than one was in on the robbery?]MIs it possible, if not all six, at least more than one was in on the robbery?&What's a "truthsayer?"<,So, what now? Have you questioned them yet?]MWell, I'm not doing anything. Why don't I see if I can ferret out the truth?6&Sounds like fun, I'll get right to it!at_003I9I'll see what I can dig up. Any tips for my questioning?C3Alright, I'll go talk to the prisoners and be back.at_003'Did the thief get away?1!Did you discover what was stolen?>.So you think they're in it together? All six? The Branded Cow?J:Thanks for the information. Back to your story, though..._OGood to know; I'll steer clear. You mentioned something called an "alarm imp?"L<Hrm, sounds useful. I guess you headed over to investigate? Alarm imp?L<Hrm, sounds useful. I guess you headed over to investigate?J:And what was that Branded Cow place you mentioned earlier?J:Thanks for the information. Back to your story, though...Yes?(*sigh* Alright, will do.E5Just checking in. 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